Yeah I know the title is not very clear for what I’m trying to explain in this post. So just see the results by yourself.
To achieve this we are using the mix-blend-mode
CSS property with the value difference
which basically inverts the color of the content it has below it.
.container {
width: 100vw;
height: 100vh;
background-color: white;
position: relative;
}
.circle {
position: absolute;
left: 0;
top: 0;
width: 60px;
height: 60px;
background: white;
border-radius: 50%;
pointer-events: none;
mix-blend-mode: difference;
}
Here we are positioning the circle absolute to the container, giving it a size and with border-radius we are making the div a circle. I disable the pointer-events
or we are not going to be able to select any text or really doing anything on the site, we would always be clicking on the cursor div.
Setting the
background-color
to white in both the.container
and the.circle
is needed for this to work. In this tutorial I’m just going to use white but it can be done with any color. It just gets the inverted colors and then css just gets the difference.
And we start to see that it blends already. We just have to make the circle to move.
const cursor = document.querySelector(".circle");
function getDimensions(e) {
cursor.style.top = `${e.clientY - 25}px`; // -25px for the size of the circle
cursor.style.left = `${e.clientX - 25}px`;
}
window.addEventListener("mousemove", (e) => {
getDimensions(e);
});
And it’s working
Bonus: MouseMove Optimization
While it’s working, if you add a debug getDimensions
function you might see that there are lots of calls to the function. And this could impact performance.
There is a really known way of solving this problem. By throttling the function calls only firing it once the mousemove
event idle for time, in this example 250ms.
const delay = 250;
// ...
function throttle(callback, limit) {
let wait = false;
return function () {
if (!wait) {
callback.apply(null, arguments);
wait = true;
setTimeout(function () {
wait = false;
}, limit);
}
};
}
window.addEventListener("mousemove", (e) => {
throttle(getDimensions(e), delay);
});
You can get the complete implementation in this link